THE FAR OUT
FAR OUT is a senior capstone project created through a partnership between the New Media Design and New Media Interactive Development programs at Rochester Institute of Technology.
Michael, Gia, and Allie teamed up in December 2022 with a desire to create a fully realized, interactive installation that paired strong visual design with creative coding.
The team was presented with the prompt “Community,” and minimal other guidelines. They would meet weekly as a class for feedback and guidance, but had free reign to build an experience of their choosing to be showcased at Imagine RIT in May of 2023.
Rather than focusing on the distance between us, we hoped to touch on the depth inside of us.
FAR OUT was initially meant to be focused on travel related memories, with the goal of measuring how far across the world the community had touched. The name “FAR OUT” was chosen to accompany psychedelic or “trippy” visuals to represent the submitted travel stories, or “trips” that people had gone on. The project quickly pivoted to focus less on travel, and more on memories from life
Memories are a lot like cells. They are always present inside of us, often forgotten, and make us who we are. We thought about presenting FAR OUT as looking inside a brain, with each collective member of the community having stories represented as different kinds of cells, all part of one whole.
The memories in FAR OUT are accompanied by a submission timestamp to remind the viewer that they were submitted by a real person, in their own words.
During our initial round of memory collection, we asked our friends and family to submit a photo from the moment they shared, if applicable. We found the memories that had a photo attached were the most touching to people that viewed them.
After deciding on the 8 memory adjectives we would be using (Joyful, Crazy, Silly, Spooky, Tasty, Awkward, Beautiful, and Proud), we used color theory and brand design research to assign colors to each word. Recognizing that not everyone can experience color in the same way, we chose to also design 8 corresponding cells with specific shapes and movement that fit the emotion of the memories they would be associated with.
We chose a bright, neon color palette. The high contrast was meant to bring a sense of excitement and awe. We moved away from a psychedelic visual approach and closer to a sci-fi one. The strong, geometric form in our brand typeface Red Hat Display pushed this a step further.
The project as a whole was created using HTML, CSS, JavaScript, Canvas, JSON, and local storage. We began by creating a basic web page that displayed circles interacting with one another through simulated physics. We added click detection to eventually allow users to tap a cell to view a memory.
Collision detection was implemented and adjusted to create different interactions between the circles. Once the interactions, sizes, and speeds of the circles fit our desired aesthetic, we temporarily overlaid still images on the circles to create the cells. We added a background to give more depth to the environment we were creating.
From here, the cells were then animated using sprite sheets to create the organic movement we wanted in the space. The click interaction developed into a pop-up message with a close button to slowly begin implementing the individual memory view for each cell.
The development of the single cell view advanced into an overlay featuring a webm video of the full cell animation, the type of memory, the memory itself, and optional image displayed on an animated background. To troubleshoot lag, we decided to create a separate HTML page for the single cell view.
The memory form that was presented to users at Imagine RIT was developed by building a simple HTML form. The prompt is randomly generated by grabbing one of the memory types and displaying it in the title when the page loads.
These specific, random prompts helped jog the audience’s memory while not having them think too much, allowing for more creativity to shine through. The back-end of the form is connected to the google sheets API to store each users submission in a spread sheet for future implementation.
The memory data is stored in a JSON file that is loaded in when the page loads. To display different individual memory views with just one html page, each cell in the multi-view is assigned a memory, and that memory is then stored in local storage when the user clicks it. The user is re-directed to the individual cell page, and then the memory is displayed by updating the inner html of the elements on the page using local storage. All code sources can be found in the readme file of the github repository.
We designed the room to be very dim with colored soft box lights on either side of the main touch display to draw people inward. These colored lights mirrored the bright colors of our cells. We had dynamic colored laser lights draw shapes on the ceiling and across the walls to add to the excitement of entering the room. We chose to expand on the glowing circle motif in the project by using neon circles, glow bracelets, and balloons with LED inserts to decorate the room.
Another major component to the FAR OUT experience was what visitors heard before they even walked through the doorway. Hearing a story directly from the person it happened to can be extremely captivating. It can bring understanding, inspiration, and even recollection of forgotten memories. We recorded our friends and family telling us their best stories and edited together a dreamlike sequence of voices fading in and out. We were inspired by the work of Hans Zimmer and chose to use cinematic sci-fi background music to play underneath.
Thousands of visitors attended Imagine RIT on April 29, 2023, and several hundred experienced FAR OUT first-hand. From toddlers to senior citizens, people of all ages shared their best stories from life at our tablet stations and tapped our touch screens to see what others had shared. Over 350 memories were submitted throughout the day. People engaged deeply with the memories they viewed on screen, often laughing at the silly and awkward memories, searching for specific types of memories, and remarking that they were “touched” by the images they saw.
Go Far Out